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Unlike previous Final Fantasy games

Published: Thursday 16 February, 2017

Unlike previous Final Fantasy games, Final Fantasy X does not have an interactive upper-world map in bird's eye view for navigation. Previous games used a scaled-down depiction of the vast areas between cities and other important places for travel between distant destinations. In Final Fantasy X, on the other hand, almost all game sites are connected directly Avengers
. The regional connections form a continuous path through all areas of the game, but the player can use an airship later in the game, thus navigating the game world in seconds.


Field Director Takayoshi Nakazato explained that he wanted to introduce a more realistic concept for the world map than that of the traditional Final Fantasy games with Final Fantasy X. This was done mainly in accordance with realism, which was created by the 3D background in contrast to the predecessed background, which he calls "pseudo-3D environments".


Final Fantasy X replaces the Active Time Battle System (ATB) with the Conditional Turn-based Battle System (CTB). While the ATB concept has elements in real-time, the CTB system is round-based and pauses the battle on every turn of the player Cosplay NZ
. This gives the player unlimited time to select an action. In the case of the CTB system, the status values of the characters and opponents as well as the actions taken influence the number and sequence of the available moves. In the game, the time line, when a character is the turn, and the impact of his actions on the time line, is graphically displayed.


Character-specific abilities (known as the transition limit in Final Fantasy VII, special effects in Final Fantasy VIII and Trance in Final Fantasy IX) are referred to as ecstasy in Final Fantasy X. Most of these ecstasies (with the exception of those from Rikku, Yuna, and Kimahri) require a little bit of skill at the controller, so the player must quickly enter a key sequence in Auron's ecstasy, Lulu's ecstasy requires the analog stick to be rotated and at Wakka Three raffles can be stopped at the right moment. If this succeeds, the ecstasies are more powerful. Furthermore, the game introduces various learnable ecstasy types, allowing the player to set the conditions under which the ecstasy bar fills. In "asceticism", for example, the bar fills with the damage sustained in the fight, with "combat spirit" with the damage inflicted to the opponent, or with "anger" with the damage suffered by the opponent.


Final Fantasy X allows the player to control up to three characters in combat, but it is possible to replace each of these characters at any time with a character of the reserve. As soon as all seven normal playable characters are available, three characters are active and four are on the "Substitution bench". The player is encouraged by two factors, the active characters often to change Axis Powers Hetalia
. On the one hand, characters who have not participated in the battle will not get points to improve status and abilities. On the other hand, each character has certain strengths and weaknesses over long ranges of the game. For example, Yuna is particularly good at healing, and can only be used as a calling charm, Rikku is especially good at stealing and using objects, while Tidus is mainly fighting Fast opponents. Specialized opponents are generally particularly hard to defeat without the corresponding character.